Syrik's Drunken Sailing
Birthmarks are rolled randomly, the player is given a choice between the one rolled and the two months touching the rolled one.
The Warrior (Vilzriquath): +1 on attack rolls.
Hektoral (Gultairais): 1 extra Heroic Surge.
The Steed (Mitne): +5 feet to base land speed.
The Thief (Vulsh): +2 on Disable Device and Sleight of Hand checks. (both are class skills).
The Priest (Achuak): gain a number of Spell Points per day equal to 1 * level (max spell points = 3). Cast as if you were a Favored Soul (with all spells known)
The Lady (Morne): +2 on all Charisma based skill checks.
The Lord (Skaeren): Lay on Hands/Deathly Touch (1d6, 2/day)
The Dragon (Ixen): Resist 1 point of one Energy type (increases by 1 every 4 levels attained)
The Ritual (Whedab): +2 on Profession Sacrifice, and can cast the spell Summon Undead I 1/day.
The Serpent (Wielg): +4 on Fortitude saves against Poison.
The Mage (Nugri): gain a number of Spell Points per day equal to 1 * level (max spell points = 3). Cast as if you were a Sorcerer (with all spells known)
The Tower (Xarzith): +1 luck bonus to AC