Syrik's Drunken Sailing
The theurgeme is a vessel powered by magic. Without sails or rowers it moves swiftly and tirelessly across the water. Theurgemes can be powered in a variety of ways, but the most common design is a simple paddlewheel or set of mechanical oars turned or driven by a magical construct, mindless undead, or even a bound elemental. Many theurgemes are luxuriously appointed with comfortable cabins and exotic décor, as befits the wealthy wizards who most likely own such vessels.
|Control Device||Crew (Min/Max)||Decks||Load Cap (in tons)||Market Price||Sailing Check||Size|
|control orb||3 / 170||2||100||80,000gp||Spellcraft, Diplomacy or Intimidate (Oars); Spellcraft or Profession sailor (Sails)||Colossal|
Ship Combat Stats
|AC and Hardness||Arms||Base Save||CMB/CMD||HP (Oars, Sails)||Ramming Damage|
|7 / 5||3||+5||+8 / 18||600 (100 / 160)||8d8|
|Acceleration (Sail/Oar)||Maneuver (Sail/Oar/Magic)||Means of Propulsion||Propulsion||Wind Speed (Knots) per hour (x1 / x2 / x3 / x4)||Oar Speed (Knots) per hour (x1 / x2)||Wind Speed (feet) per round (x1 / x2 / x3 / x4)||Oar Speed (feet) per round (x1 / x2)|
|35 / 20||Poor / Average / Good||10 Oars, 40 squares of sail||magic, muscle, wind or current||7 / 14 / 21 / NA||4 / 8||35 / 70 / 105 / NA||20 / 40|
If the magic powering the ship is disabled Oar speed is reduced to 10/20, and wind speed is reduced to 20/40/60.