Theurgeme

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The theurgeme is a vessel powered by magic. Without sails or rowers it moves swiftly and tirelessly across the water. Theurgemes can be powered in a variety of ways, but the most common design is a simple paddlewheel or set of mechanical oars turned or driven by a magical construct, mindless undead, or even a bound elemental. Many theurgemes are luxuriously appointed with comfortable cabins and exotic d├ęcor, as befits the wealthy wizards who most likely own such vessels.

Dimensions
Length: 70’
Width: 20’
Height: 10’
Draft: 10’
Masts: 1


Ship Stats

Control Device Crew (Min/Max) Decks Load Cap (in tons) Market Price Sailing Check Size
control orb 3 / 170 2 100 80,000gp Spellcraft, Diplomacy or Intimidate (Oars); Spellcraft or Profession sailor (Sails) Colossal

Ship Combat Stats

AC and Hardness Arms Base Save CMB/CMD HP (Oars, Sails) Ramming Damage
7 / 5 3 +5 +8 / 18 600 (100 / 160) 8d8

Ship Speed

Acceleration (Sail/Oar) Maneuver (Sail/Oar/Magic) Means of Propulsion Propulsion Wind Speed (Knots) per hour (x1 / x2 / x3 / x4) Oar Speed (Knots) per hour (x1 / x2) Wind Speed (feet) per round (x1 / x2 / x3 / x4) Oar Speed (feet) per round (x1 / x2)
35 / 20 Poor / Average / Good 10 Oars, 40 squares of sail magic, muscle, wind or current 7 / 14 / 21 / NA 4 / 8 35 / 70 / 105 / NA 20 / 40

If the magic powering the ship is disabled Oar speed is reduced to 10/20, and wind speed is reduced to 20/40/60.

Theurgeme

Syrik's Drunken Sailing satheyo satheyo