Syrik's Drunken Sailing
You are a future leader of the world, formally training with the sword as well as battle tactics and leadership.
Benefit: You gain proficiency with a longsword. In addition, Diplomacy, Knowledge (history), and Sense Motive are considered class skills.
Special: With the DM’s approval you may choose proficiency with another weapon in place of the longsword.
Your character was born blind, but gained better hearing than most as a result.
Benefit: You gain a .
Benefit: You gain 4 additional skill points at character creation, and 1 skill point every level thereafter. These points may only be put into class skills.
You were destined to be warrior from birth.
Prerequisites: Str 13+ or Dex 13+.
Benefit: You gain a +1 racial bonus to all weapon damage rolls.
You have grown up near the water, always feeling comfortable in it.
Benefit: Swim is considered a class skill. In addition, choose any class skill. You do not suffer a penalty while using this skill underwater.