Syrik's Drunken Sailing
A parachute is a device used to slow the motion of an object through an atmosphere by creating drag, or in the case of ram-air parachutes, aerodynamic lift. Parachutes are usually made out of light, strong cloth, normally silk. Depending on the situation, parachutes are used with a variety of loads, including people, food, equipment, and bombs.
The wearer can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling, the wearer may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet she falls. Readying and using a parachute requires two hands and provokes an attack of opportunity. A parachute has hardness 0 and 5 hit points. If the parachute is broken, the Fly DCs to use it increase by +10.
- Those untrained in it’s use have a -5 penalty on their Fly checks.
- It is a move action to ready a parachute.
- A parachute requires 100’ of altitude to work, with a -4 penalty on the Fly check, 200’ of altitude for no penalty.
- When landing you may substitute your Fly check with an Acrobatics check.