Maddox

Category:
headgear
Description:

Base Item Stats
Price: 600,000gp
Material: Darksteel (DR 3/-)
Weight: 7lb.
Durability: 35h / 90hp
Location: Skull, Throat

Intelligent Item Stats
Alignment: Chaotic good
Intelligence: 16 (3)
Wisdom: 12 (1)
Charisma: 22 (6)
Languages: Common, Greek, Elven, Dwarven
Senses (120ft.): Sight/sound, Read Languages
Communication: Speech, Telepathy, Darkvision, Blindsense.
Item Power: 15 ranks in Diplomacy, Heroic Fortune 3/day, Marching Chant 1/day, Shield Other 1/day, Dimension Door 4/day.
Dedicated Power: Wielder gets +2 luck bonus on attacks, saves, and checks
Special Purpose: Release Hektor from the over-deity prison.
Ego: 27

Item Powers

  • Maddox grants an aura of command; giving two Marshal minor auras, and one major aura of the wearers choice. The bonus on the auras is the wearers Charisma modifier for Minor, and 1 (+1 per four levels) for Major. Only one minor aura, and one major aura may be active at a time, it is a Swift action to change auras.
  • Maddox grants an aura of courage, as the paladin class feature.
  • Maddox grants a +2 dodge bonus to AC, and a +5 bonus to AC against critical hits.
  • Maddox grants a +5 luck bonus on Bluff, Diplomacy, and Intimidate checks.
  • Maddox grants the wielder a head-butt natural attack, this is a primary natural attack that deals 2d6 points of damage with a strength multiplier of 1.5 (or 2.0 when making a single attack with the head-butt).
  • Hidden Power I
  • Hidden Power II
  • Hidden Power III
Bio:

Maddox

Syrik's Drunken Sailing satheyo satheyo